#include "gamePool.h"

gamePool *gamePool::instanceSingleton = NULL;

gamePool::gamePool() { }

gamePool::~gamePool() { }

bool gamePool::addToMap(gameThread *data, int id)
{
  if (this->mapPool.find(id) != this->mapPool.end())
    return false;
  this->mapPool[id] = data;
  return true;
}
